A Practical Guide to Design Handover to Development
Giving developers what they need to build the design correctly: specifications, assets, states and the reasoning. At a glance Commonly missing states, edge case...
Category · 156 articles
Research, flows and interface systems that make the hard parts of a product feel obvious.
Giving developers what they need to build the design correctly: specifications, assets, states and the reasoning. At a glance Commonly missing states, edge case...
Testing with screen readers, keyboard-only navigation, magnification and voice control rather than only with automated tools. What is at stake Automated tools f...
Showing what is needed now and keeping the rest available but out of the way. The key figures Principle defer complexity until it is relevant Patterns defaults,...
Running two or more versions of a design against real traffic and measuring which performs better on a defined metric. Where most projects go wrong The usual mi...
The signals that tell a visitor a business is real, competent and safe to transact with. Why does it matter? Trust is decided quickly and largely unconsciously,...
A structured way of getting useful feedback on work in progress, as opposed to opinions about taste. At a glance Framing critique against stated goals, not pers...
How large and how far apart interactive elements such as buttons, links and icons need to be so people can tap them reliably without hitting the wrong one. What...
Deceptive design patterns are interface choices that steer people toward decisions they did not intend to make: a fee that appears only on the last screen, an a...
The visible outline or highlight that shows which link, button or field currently has keyboard focus, so keyboard users can see where they are on the page. The...
Designing charts, graphs and dashboards so the information they carry is available to people who cannot see color differences, cannot see the chart at all, or u...
How an app or website asks for access to things such as notifications, location, camera or contacts, and when it chooses to ask. Why does it matter? A request t...
The screens and rules for creating an account, signing in and recovering access, including passwords, passkeys, one-time codes and multi-factor authentication....
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The work behind this topic, and what it costs.