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UI & UX Design

A Practical Guide to Design Handover to Development

Giving developers what they need to build the design correctly: specifications, assets, states and the reasoning.

Priya Raghunathan Head of Design 2 min read 24 views
A Practical Guide to Design Handover to Development

At a glance

  • Commonly missing states, edge cases, responsive behavior and error handling
  • Inspection tools give measurements but not intent
  • Component mapping design components should map to code components
  • Responsive behavior needs specifying, not inferring from two artboards
  • Content extremes longest and shortest realistic content

Why it matters

Why it matters: Most implementation discrepancies are handover failures rather than developer errors — the information simply was not there.

Best practice

  • Specify every state, not only the default
  • Define responsive behavior between breakpoints, not just at them
  • Map design components to existing code components
  • Show designs with realistic and extreme content
  • Stay available during build rather than handing over and leaving
What to do and what to avoid with design handover to development, side by side
Good practice against the usual mistakes, from the sources listed below.

Common pitfalls

Watch out for:

  • Handing over two artboards and expecting the rest to be inferred
  • Designs shown only with ideal-length content
  • Components that have no equivalent in code
  • Treating handover as the end of the designer's involvement

When to call in a specialist

Bottom line Bring in help when built interfaces consistently differ from designs, when design and code components have diverged, or when a team needs a handover standard.

Where this comes from

The figures and practices above come from the sources listed.

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Priya Raghunathan

Interface and identity. Writes about design systems, research, and why most navigation problems are structure problems.

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