Broadcast Graphics and Lower Thirds: What Actually Works
Broadcast graphics and lower thirds are the on-screen text and shapes that identify who is speaking, label where a scene takes place and carry supplementary inf...
2013 articles with this tag
Broadcast graphics and lower thirds are the on-screen text and shapes that identify who is speaking, label where a scene takes place and carry supplementary inf...
Storyboarding for animation is the practice of planning an animated piece shot by shot before a single frame is animated. A storyboard is a sequence of frames,...
Color in motion design is the deliberate use of color across an animated piece: not just which swatches appear in a style frame, but how those colors behave as...
Most motion projects that go over budget do not fail in the animation software. They fail weeks earlier, in a brief that described a mood and a reference video...
Motion accessibility and photosensitivity is the discipline of designing animation and video so that it cannot trigger seizures, so that it can be paused when i...
Easing and timing curves are the instructions that tell an animation how its speed changes between the first frame and the last. A panel can start slowly, accel...
Transparent video and alpha channels are what let a lower third sit cleanly over an interview, a logo sting float over a product shot, or an animated character...
An animated SVG is a vector graphic, such as an icon, an illustration, a chart or a logo, whose parts move through CSS animations, the Web Animations API or SVG...
Getting frame rate and timing for animation right means making two decisions early and sticking to them: the number of frames per second the piece is produced a...
Title safe and action safe areas are the invisible margins inside a video frame that tell you where on-screen text and important action can live without being c...
After Effects expressions are short pieces of JavaScript-based code attached to individual properties in Adobe After Effects. Instead of setting a value with ke...
Keyframe interpolation and the graph editor decide what happens between the moments you actually set. You place a keyframe at frame 0 and another at frame 18, a...
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