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3D Design & Development

Reviewing 3D Work: What Actually Works

How clients and teams review models, materials and renders during production.

Imogen Clarke Imaging & 3D Lead 2 min read 22 views
Reviewing 3D Work: What Actually Works

Why does it matter?

3D review needs the right views at the right stage, or feedback arrives after the expensive work is done.

What are the numbers?

  • Stages modeling, texturing, lighting and rendering each need review
  • Turntables show models from all angles
  • Annotations marked-up images make feedback specific
  • Color reviewers rarely have calibrated screens

What should I do?

  1. Review at each production stage
  2. Provide turntables and standard views
  3. Ask for annotated feedback
  4. Explain that screen color is approximate
  5. Get written approval before the next stage
What to do and what to avoid with reviewing 3D work, side by side
Good practice against the usual mistakes, from the sources listed below.

What should I avoid?

Avoid:

  • First review at final render
  • Feedback from single static views
  • Color decisions on uncalibrated screens
  • Stage approvals skipped to save time

When should I get help?

Short answer Bring in help when 3D revisions arrive too late.

Where this comes from

The figures and practices above come from the sources listed.

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The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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