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3D Design & Development

A Practical Guide to Delivering 3D Assets

Packaging 3D work for clients, including formats, textures, documentation and licensing.

Imogen Clarke Imaging & 3D Lead 2 min read 22 views
A Practical Guide to Delivering 3D Assets

The key figures

Formats
clients may need native and interchange formats
Textures
must be included with correct paths
Scale and orientation
should match the client's convention
Rights
ownership and reuse terms should be written down

Why this is worth getting right

Clients often need assets in formats their own tools can open, and missing textures make deliveries useless.

Do this, not that

Do

  • Deliver native and interchange formats
  • Package textures with relative paths
  • Confirm scale and axis conventions
  • Include a short documentation file
  • State ownership and reuse terms

Don’t

  • Deliveries with missing textures
  • Single proprietary formats
  • Undocumented scale conventions
  • Rights left unstated

When to bring in help

Our advice Bring in help when assets move between studios.

Where this comes from

The figures and practices above come from the sources listed.

Working on something like this?

We take on 3D Design & Development work for teams who want it done once, properly. Tell us what you are building and we will tell you honestly whether we are the right studio for it. Start a project.

Where to go next

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The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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