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3D Design & Development

Validating 3D Assets: The Decisions That Matter

Checking 3D files for errors in structure, scale, materials and textures before they reach viewers, engines or clients.

Imogen Clarke Imaging & 3D Lead 2 min read 27 views
Validating 3D Assets: The Decisions That Matter

What is at stake

Invalid files can fail to load or render incorrectly, and validation catches problems before users do.

The playbook

  1. Validate every exported file
  2. Check scale and orientation
  3. Confirm texture paths and sizes
  4. Automate validation where possible
  5. Keep validation reports

Where it goes wrong

Avoid:

  • Shipping unvalidated files
  • Ignoring warnings
  • Manual checks only on large catalogs
  • Broken texture references
What to do and what to avoid with validating 3D assets, side by side
Good practice against the usual mistakes, from the sources listed below.

The numbers behind it

Published figures for Validating 3D Assets
MeasureFigure
glTF ValidatorKhronos provides a validator for glTF files
usdcheckerOpenUSD includes a tool for checking USD files
Common issuesmissing textures, wrong scale and invalid normals
Automationvalidation can run in build pipelines

Getting outside help

When to hand it over: Bring in help when delivering large sets of 3D assets.

Where this comes from

The figures and practices above come from the sources listed.

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Where to go next

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The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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