Lighting Presets and Rigs: The Decisions That Matter
Reusable lighting setups that give consistent results across products and projects.
What is at stake
Rebuilding lighting per product wastes time and produces inconsistent catalogs.
The playbook
- Build reusable lighting rigs for product types
- Expose intensity and position controls
- Document rig settings per product category
- Test rigs against photographed references
- Version rigs as standards change
Where it goes wrong
Avoid:
- Lighting built per product from scratch
- Rigs with no adjustable controls
- Undocumented setups
- Inconsistent lighting across a catalog
The numbers behind it
| Measure | Figure |
|---|---|
| Studio rigs | three-point and softbox setups translate from photography |
| Consistency | shared rigs keep catalogs uniform |
| Adjustability | rigs need controls for different product sizes |
| Documentation | rig settings should be recorded |
Getting outside help
When to hand it over: Bring in help when product renders must match photography.
Where this comes from
- Blender Foundation — Blender Manual: Lighting
- Capture One — Learning resources for product photography
The figures and practices above come from the sources listed.
Working on something like this?
We take on 3D Design & Development work for teams who want it done once, properly. Tell us what you are building and we will tell you honestly whether we are the right studio for it. Start a project.
Where to go next
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