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3D Design & Development

How to Get Material Libraries and Standards Right

A shared collection of materials with consistent naming, parameters and appearance.

Imogen Clarke Imaging & 3D Lead 2 min read 22 views
How to Get Material Libraries and Standards Right

The key figures

Naming
consistent names make materials findable
Parameters
shared conventions keep values comparable
Validation
materials should be checked against real samples
Portability
materials may need to work across renderers

Why this is worth getting right

Shared libraries keep products looking consistent and save rebuilding the same metal or plastic repeatedly.

Do this, not that

Do

  • Build a named library of core materials
  • Validate materials against physical samples
  • Document parameter conventions
  • Version the library with change notes
  • Test materials in every renderer used

Don’t

  • Materials rebuilt per project
  • Names that describe nothing
  • Libraries never checked against reality
  • Materials that only work in one renderer

When to bring in help

Our advice Bring in help when product ranges need consistent materials.

Where this comes from

The figures and practices above come from the sources listed.

Working on something like this?

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Where to go next

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The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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