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3D Design & Development

How to Get Outsourcing 3D Production Right

Working with external studios and freelancers on modeling, texturing and rendering.

Imogen Clarke Imaging & 3D Lead 2 min read 26 views
How to Get Outsourcing 3D Production Right

Why does it matter?

Outsourcing scales capacity, but only with clear specifications, review points and file standards.

What are the numbers?

  • Specifications polygon budgets, naming and formats must be stated
  • Review points staged reviews catch problems early
  • Rights ownership terms must be written
  • Time zones review cycles stretch across regions

What should I do?

  1. Write detailed technical specifications
  2. Review at blockout and midpoint stages
  3. Agree ownership and reuse rights
  4. Provide reference assets as examples
  5. Plan review cycles around time zones
What to do and what to avoid with outsourcing 3D production, side by side
Good practice against the usual mistakes, from the sources listed below.

What should I avoid?

Avoid:

  • Briefs without technical specifications
  • First review at final delivery
  • Ownership terms left implicit
  • Feedback loops that lose a day per round

When should I get help?

Short answer Bring in help when scaling 3D production externally.

Where this comes from

The figures and practices above come from the sources listed.

Working on something like this?

We take on 3D Design & Development work for teams who want it done once, properly. Tell us what you are building and we will tell you honestly whether we are the right studio for it. Start a project.

Where to go next

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The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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