Skip to content
3D Design & Development

Virtual Production and LED Volumes: What Actually Works

Filming live action in front of large LED walls that display real-time 3D environments, known as in-camera visual effects.

Imogen Clarke Imaging & 3D Lead 2 min read 26 views
Virtual Production and LED Volumes: What Actually Works

What is at stake

Virtual production captures final pixels on set and gives actors real surroundings, but it requires tight coordination between 3D and camera teams.

The playbook

  1. Finish environments before the shoot
  2. Calibrate LED colors with the camera
  3. Keep LED walls out of sharp focus
  4. Rehearse camera moves
  5. Plan lighting that matches the environment

Where it goes wrong

Avoid:

  • Unfinished environments on set
  • Color mismatches between LEDs and foreground
  • Focusing on the wall
  • Untested tracking systems
What to do and what to avoid with virtual production and LED volumes, side by side
Good practice against the usual mistakes, from the sources listed below.

The numbers behind it

Published figures for Virtual Production and LED Volumes
MeasureFigure
In-camera VFXbackgrounds are captured directly by the camera
nDisplayUnreal Engine's system for rendering across multiple displays
Camera trackingupdates the perspective of the background as the camera moves
Moiréfocusing on LED panels can create interference patterns

Getting outside help

When to hand it over: Bring in help when planning LED volume productions.

Where this comes from

The figures and practices above come from the sources listed.

Working on something like this?

We take on 3D Design & Development work for teams who want it done once, properly. Tell us what you are building and we will tell you honestly whether we are the right studio for it. Start a project.

Where to go next

Spotted something wrong? Report an error on this page. We correct on the page and say what changed.

All services

The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

Keep reading

More in 3D Design & Development