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3D Design & Development

Vertex Colors and Attributes: What Actually Works

Data stored per vertex on a mesh, such as colors, masks and weights, used to drive shaders and effects.

Imogen Clarke Imaging & 3D Lead 2 min read 23 views
Vertex Colors and Attributes: What Actually Works

What is at stake

Vertex data is cheap compared with textures and travels with the mesh, which suits blending and variation.

The playbook

  1. Use vertex data for broad blending
  2. Check that export formats preserve attributes
  3. Keep naming consistent across assets
  4. Combine with textures for fine detail
  5. Document how shaders read the data

Where it goes wrong

Avoid:

  • Fine detail stored in vertex colors
  • Attributes lost on export
  • Undocumented custom attributes
  • Vertex data on very low-density meshes
What to do and what to avoid with vertex colors and attributes, side by side
Good practice against the usual mistakes, from the sources listed below.

The numbers behind it

Published figures for Vertex Colors and Attributes
MeasureFigure
Vertex colorsstore values per vertex rather than per pixel
Resolutiondetail is limited by mesh density
Usesblending materials, masking wear and driving effects
Exportnot every format and engine preserves vertex data

Getting outside help

When to hand it over: Bring in help when shaders depend on per-mesh data.

Where this comes from

The figures and practices above come from the sources listed.

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Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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