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3D Design & Development

How to Get 3D Configurators Right

Interactive product viewers that let a customer change materials, colors and options and see the result immediately.

Imogen Clarke Imaging & 3D Lead 2 min read 22 views
How to Get 3D Configurators Right

The key figures

Combinatorial growth
options multiply; photographing every combination is impractical
Asset approach
one model, with materials and parts switched at runtime
Performance
the whole configuration set must fit a sensible download budget
State
configurations should be shareable by URL
Fallback
a static image path for devices that cannot render

Why this is worth getting right

They answer the question photography cannot — what this specific combination looks like — and the engineering problem is combinatorial, not visual.

Do this, not that

Do

  • Model once and swap materials and parts rather than shipping a model per variant
  • Encode the configuration in the URL so it can be shared and returned to
  • Load the default configuration first and fetch options on demand
  • Provide static imagery as a fallback
  • Validate that every combination the interface allows is actually buildable

Don’t

  • A separate model per configuration
  • Loading every texture for every option at start-up
  • Configurations that cannot be linked to or saved
  • Allowing combinations the product cannot actually be ordered in

When to bring in help

Our advice Bring in help when option counts have made the asset set unmanageable, when a configurator must integrate with pricing or ordering, or when performance fails on mobile.

Where this comes from

The figures and practices above come from the sources listed.

Working on something like this?

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Where to go next

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The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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