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UI & UX Design

Design Sprints: What Actually Works

A time-boxed process, typically five days, in which a small team moves from a problem to a tested prototype.

Priya Raghunathan Head of Design 2 min read 24 views
Design Sprints: What Actually Works

At a glance

  • Typical length five days
  • Phases understand, sketch, decide, prototype and test
  • Team a small cross-functional group including a decision maker
  • Output a prototype tested with users

Why it matters

Why it matters: Sprints compress weeks of debate into days and produce evidence from real users before expensive development.

Best practice

  • Choose a focused, important problem
  • Include someone with authority to decide
  • Protect participants' time for the whole sprint
  • Test with real target users
  • Plan what happens after the sprint
What to do and what to avoid with design sprints, side by side
Good practice against the usual mistakes, from the sources listed below.

Common pitfalls

Watch out for:

  • Running sprints for small, well-understood problems
  • Decision makers who drop in and out
  • Testing with colleagues instead of users
  • Treating the prototype as ready to build

When to call in a specialist

Bottom line Bring in help when a team is stuck on a high-stakes product decision.

Where this comes from

The figures and practices above come from the sources listed.

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Priya Raghunathan

Interface and identity. Writes about design systems, research, and why most navigation problems are structure problems.

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