How to Get Game Audio Implementation Right
Putting sound into games and interactive experiences so audio responds to player actions, locations and game states. At a glance Unity uses AudioSource and Audi...
2013 articles with this tag
Putting sound into games and interactive experiences so audio responds to player actions, locations and game states. At a glance Unity uses AudioSource and Audi...
Recording and editing podcasts as video as well as audio, for platforms such as YouTube and Spotify. What is at stake Video extends a podcast's reach, but it ad...
Creating speech from AI models trained on a person's voice, used for narration, localization and accessibility. The key figures Robocalls the FCC ruled in 2024...
Setting up audio for live streams, webinars and broadcasts so speech is clear, levels are safe and sound stays in sync with video. Where most projects go wrong...
Designing the short sounds that apps and devices make for alerts, confirmations and feedback. Why does it matter? Interface sounds can make products feel respon...
Editing music to length means cutting and extending a music track so it fits a video's exact duration, with natural-sounding endings and edits that land on the...
Digitizing and storing audio recordings, such as tapes, interviews and brand archives, so they survive and remain usable. What is at stake Old tapes degrade and...
Metadata stored inside production audio files, such as scene, take, timecode and track names, written by field recorders and read by editing software. The key f...
Controlling level changes over time in a mix, using clip gain for source levels and automation for moves during playback. Where most projects go wrong The usual...
The delay between audio entering and leaving a computer, set largely by buffer size and affected by plug-ins and hardware. Why does it matter? Latency makes rec...
Processing the center and sides of a stereo signal separately, used in recording, mixing and mastering. At a glance Mid the sum of left and right channels Side...
Audio and video that start playing on their own when a page loads, and the rules browsers and accessibility standards apply to it. What is at stake Autoplaying...
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