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3D Design & Development

Food Visualization in 3D: What Actually Works

Computer-generated food imagery for packaging, menus and advertising.

Imogen Clarke Imaging & 3D Lead 2 min read 22 views
Food Visualization in 3D: What Actually Works

What is at stake

CGI food never melts or wilts, but it must still represent the product honestly.

The playbook

  1. Base models on the actual product
  2. Label serving suggestions clearly
  3. Use physically based materials for realism
  4. Review renders against the real product
  5. Keep models updated with recipe changes

Where it goes wrong

Avoid:

  • Renders that exaggerate portion or ingredient content
  • Unlabeled serving suggestions
  • Plastic-looking materials
  • Reusing renders after product changes
What to do and what to avoid with food visualization in 3D, side by side
Good practice against the usual mistakes, from the sources listed below.

The numbers behind it

Published figures for Food Visualization in 3D
MeasureFigure
Accuracyimages must represent the product as sold
Subsurface scatteringgives food translucency and realism
Serving suggestionsmust be labeled where they differ from the product
Texturesurface detail carries realism in food

Getting outside help

When to hand it over: Bring in help when packaging imagery goes digital.

Where this comes from

The figures and practices above come from the sources listed.

Working on something like this?

We take on 3D Design & Development work for teams who want it done once, properly. Tell us what you are building and we will tell you honestly whether we are the right studio for it. Start a project.

Where to go next

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The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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