Exposure Bracketing and HDR Capture: What Actually Works
Taking several photos at different exposures to capture detail in both bright and dark areas, then combining them. Where most projects go wrong The usual mistak...
Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.
417 articles
Taking several photos at different exposures to capture detail in both bright and dark areas, then combining them. Where most projects go wrong The usual mistak...
How a camera measures light and chooses exposure, including metering patterns and modes such as manual, aperture priority and shutter priority. Why does it matt...
Photographing clothing on models to show fit, drape and scale, with consistent poses and crops across a collection. At a glance Consistency same poses, crops an...
How warm or cool light appears, measured in kelvin, and how photographers match light sources and white balance to it. What is at stake Mixed or mismatched colo...
How accurately a light source reproduces colors, measured with metrics such as the Color Rendering Index and the Television Lighting Consistency Index. The key...
Filters that reduce reflections and glare from non-metallic surfaces such as glass, water and glossy packaging, and deepen skies. Where most projects go wrong T...
Lenses that shift to correct perspective and tilt to change the plane of focus, used for architecture, interiors and product photography. Why does it matter? Sh...
Arranging products, props and space in the frame, using principles such as balance, negative space and leading lines. At a glance Rule of thirds placing subject...
Choosing dimensions, aspect ratios and file sizes for product images so they display sharply and consistently on store platforms. What is at stake Images that a...
The steps from importing and backing up a shoot to culling, editing, retouching, exporting and delivering images. The key figures Stages import, backup, cull, e...
Reviewing a shoot to choose the best images and reject unusable ones before editing begins. Where most projects go wrong The usual mistakes: Editing every frame...
Photographing devices with screens, reflective casings and small ports, including capturing or replacing on-screen content. Why does it matter? Screens reflect...
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