Skip to content
Photography & Product Visuals

Photographing Electronics and Screens: The Decisions That Matter

Photographing devices with screens, reflective casings and small ports, including capturing or replacing on-screen content.

Imogen Clarke Imaging & 3D Lead 2 min read 24 views
Photographing Electronics and Screens: The Decisions That Matter

Why does it matter?

Screens reflect the studio and show moiré patterns, and inaccurate screen content can mislead buyers.

What are the numbers?

  • Screen replacement screens are often replaced with clean content in editing
  • Moiré patterns can appear when photographing screens
  • Reflections glossy casings show lights and surroundings
  • Accuracy screen content should represent the real product

What should I do?

  1. Photograph screens off and replace content in editing
  2. Control reflections with large diffused lights
  3. Clean devices thoroughly
  4. Show ports and buttons clearly
  5. Use approved screen content
What to do and what to avoid with photographing electronics and screens, side by side
Good practice against the usual mistakes, from the sources listed below.

What should I avoid?

Avoid:

  • Screens showing unlicensed content
  • Moiré from shooting live screens
  • Fingerprints and dust
  • Screen content that suggests features the product lacks

When should I get help?

Short answer Bring in help when photographing device launches or catalogs of electronics.

Where this comes from

The figures and practices above come from the sources listed.

Working on something like this?

We take on Photography & Product Visuals work for teams who want it done once, properly. Tell us what you are building and we will tell you honestly whether we are the right studio for it. Start a project.

Where to go next

Spotted something wrong? Report an error on this page. We correct on the page and say what changed.

All services

The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

Keep reading

More in Photography & Product Visuals