Remote Collaboration for Design Teams: The Decisions That Matter
Working together on design when the team is distributed across locations and time zones. Where most projects go wrong The usual mistakes: Decisions made in call...
2013 articles with this tag
Working together on design when the team is distributed across locations and time zones. Where most projects go wrong The usual mistakes: Decisions made in call...
Getting new designers productive on a product, its users and its design system. Why does it matter? Designers can produce work quickly without understanding the...
Presenting design work to senior stakeholders for decisions or endorsement. At a glance Framing the decision needed should be stated first Evidence research and...
Running usability sessions on phones and tablets rather than desktop screens. What is at stake Mobile testing needs different setup, and most real use happens o...
Deciding which research method answers the question you actually have. The key figures Attitudinal and behavioral what people say differs from what they do Qual...
Short, low-cost research sessions that answer specific questions quickly. Where most projects go wrong The usual mistakes: Quick sessions used for high-stakes d...
Passing design work between in-house teams and external agencies in either direction. Why does it matter? Handover between organizations loses context faster th...
A video editing workflow is the sequence a project follows from the moment footage lands on a drive to the moment a finished file leaves for its destination: in...
Audio loudness standards for video are the published integrated loudness targets a finished program is expected to hit, measured in LUFS (Loudness Units relativ...
Color grading is the stage after picture lock where every shot in a finished edit is first balanced to match its neighbors and then given a deliberate look, all...
Almost every video problem that shows up late in a project, such as a timeline that stutters on a fast workstation, a render that looks softer than the footage...
Most brands no longer make "a video." They make one piece of footage that has to be delivered as several videos: a 16:9 master for YouTube and the website, a 9:...
Showing 1,500 of 2,013