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3D Design & Development

Stage and Event Design in 3D, Done Properly

Visualizing stages, sets and event spaces before they are built, including lighting and screens.

Imogen Clarke Imaging & 3D Lead 2 min read 22 views
Stage and Event Design in 3D, Done Properly

Where most projects go wrong

The usual mistakes:

  • Designs that block audience views
  • Rigging plans that exceed venue limits
  • Screen content planned after the build
  • Visuals that ignore egress routes

What good looks like instead

  • Check sight lines from across the venue
  • Model real rigging and load constraints
  • Plan screen resolutions and content sizes
  • Coordinate with venue safety requirements
  • Share visuals with production teams early
What to do and what to avoid with stage and event design in 3D, side by side
Good practice against the usual mistakes, from the sources listed below.

Why it matters

Event builds are expensive and short-lived, so previsualization prevents costly surprises on site.

The specs that matter

Published figures for Stage and Event Design in 3D
MeasureFigure
Sight linesaudience views must be checked from many positions
Riggingstructures have load and height limits
Screen contentdisplays need content at the right resolution
Safetycrowd and egress requirements apply

Knowing when to hand it over

Tip: Bring in help when planning large event builds.

Where this comes from

The figures and practices above come from the sources listed.

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Where to go next

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The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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