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3D Design & Development

A Practical Guide to Digital Sculpting

Creating detailed organic forms, such as characters, creatures and natural surfaces, by pushing and pulling high-resolution geometry like clay.

Imogen Clarke Imaging & 3D Lead 2 min read 23 views
A Practical Guide to Digital Sculpting

The key figures

Tools
brushes that add, remove, smooth and pinch surface detail
Resolution
sculpts often contain millions of polygons
Multiresolution
detail can be layered across subdivision levels
Next steps
retopology and baking for production use

Why this is worth getting right

Sculpting captures detail efficiently, but sculpted meshes are too heavy for most uses and must be retopologized and baked.

Do this, not that

Do

  • Block out forms before adding detail
  • Use references for anatomy and materials
  • Work from large forms to fine detail
  • Plan retopology and baking early
  • Keep versions at key stages

Don’t

  • Adding fine detail before forms are right
  • Sending raw sculpts to game engines
  • Ignoring the final use when choosing detail level
  • Symmetry that looks unnatural

When to bring in help

Our advice Bring in help when characters or creatures need production-ready assets.

Where this comes from

The figures and practices above come from the sources listed.

Working on something like this?

We take on 3D Design & Development work for teams who want it done once, properly. Tell us what you are building and we will tell you honestly whether we are the right studio for it. Start a project.

Where to go next

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The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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