Texture Compression for Real-Time 3D: What Actually Works
Storing textures in GPU-ready compressed formats, packaged in the KTX 2.0 container with Basis Universal supercompression, so they download small and stay compr...
MediaScaleUp · Writing
Product visualization, animation and real-time 3D that works in a browser, not just a render.
134 articles in 3D Design & Development · every discipline
Storing textures in GPU-ready compressed formats, packaged in the KTX 2.0 container with Basis Universal supercompression, so they download small and stay compr...
Reducing the download size of 3D models for the web with glTF extensions such as Draco mesh compression, meshopt compression and mesh quantization. Where most p...
Showing simpler versions of a model as it gets farther from the camera, so large scenes keep a steady frame rate without visible loss of quality. Why does it ma...
Modeling with a low-polygon control cage that is smoothed by subdivision, producing clean curved surfaces for products, characters and organic forms. At a glanc...
Modeling manufactured objects with precise edges and flat or mechanical forms, such as electronics, vehicles, weapons and furniture. What is at stake Hard-surfa...
Creating detailed organic forms, such as characters, creatures and natural surfaces, by pushing and pulling high-resolution geometry like clay. The key figures...
Creating 3D models from many overlapping photographs of an object or scene, using software that reconstructs geometry and textures from the images. Where most p...
Capturing the shape of objects, rooms or buildings with laser or depth sensors, including the LiDAR sensors built into some phones and tablets. Why does it matt...
A 3D capture and rendering technique that represents scenes as millions of small, colored Gaussian shapes, reconstructed from photos or video. At a glance Input...
Mathematically defined curves and surfaces used in CAD and industrial design, as opposed to the polygon meshes used in most rendering and real-time engines. Wha...
A rendering method that simulates light by tracing many random paths through a scene, producing realistic global illumination, reflections and shadows. The key...
Using software filters, often AI-based, to remove noise from renders made with fewer samples, reducing render time. Where most projects go wrong The usual mista...
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