Procedural Materials, Done Properly
Materials built from node graphs and noise functions rather than painted texture maps. The key figures Node graphs materials are built from connected operations...
Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.
417 articles
Materials built from node graphs and noise functions rather than painted texture maps. The key figures Node graphs materials are built from connected operations...
A system for spreading a model's UVs across multiple texture tiles, each with its own image file. Where most projects go wrong The usual mistakes: UDIMs in pipe...
Combining or subtracting shapes to create new geometry, such as cutting holes and creating panel lines. Why does it matter? Booleans are fast for hard-surface w...
Building models with stacked operations that can be adjusted or removed later, instead of editing geometry directly. At a glance Modifier stacks operations appl...
Binding a mesh to a skeleton and setting how much each bone influences each vertex. What is at stake Weighting decides whether a character deforms convincingly,...
A format that stores baked animation and simulation as geometry over time, without rigs or solvers. The key figures Baked geometry caches store the result, not...
Tracking versions of models, textures and scenes so work is not lost or overwritten. Where most projects go wrong The usual mistakes: Files named final_v2_reall...
The video memory constraint that decides whether a scene can render on the GPU at all. Why does it matter? GPU rendering is fast until a scene exceeds memory, a...
Putting interactive 3D models into web pages, usually with glTF files and a viewer component. At a glance glTF the common delivery format for web 3D Viewers web...
Building and rendering rings, settings and gemstones, where refraction and tiny detail dominate. What is at stake Jewelry renders live or die on gemstone realis...
Using 3D garment software to prototype clothing digitally before physical samples are made. The key figures Patterns digital garments are built from the same pa...
Rendering packaging designs as photorealistic images before anything is printed. Where most projects go wrong The usual mistakes: Approving print color from ren...
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