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3D Visualization & Rendering

Inverse Kinematics (IK) Animation

Rigs where placing a hand or foot automatically positions the whole limb, used for planted feet, grabbing and walking.

Inverse Kinematics (IK) Animation
Price
From $39.00 per render
Free trial
One look-development frame of your product, no card, no commitment.

What to send us

The rigged character, the environment or props it interacts with, reference video, and actions where hands or feet must stay planted.

What you get back

Animation using IK for contact moments such as walking, climbing, pushing and grabbing, with feet and hands locked where they touch surfaces.

What to check before you sign off

Check contacts frame by frame. Feet sliding on the ground or hands drifting from props are the most noticeable IK problems.

Part of 3D Character Rigging. How the work runs and what it costs across the family are set out in the 3D visualization & rendering guide.

Rates and common questions for this work are on the 3D Visualization & Rendering page.

How we approach this work

Articles from the journal, written by the people who do this work. More on this subject →

Often combined with Inverse Kinematics (IK) Animation

The work that usually sits either side of this one. One team handles all of it, under one brief.

Try it free: one look-development frame of your product.

No card and no commitment. If the standard is not what you need, you have lost nothing.