How Much Does a Dedicated Video Editor Cost?
What a dedicated video editor costs, how hourly, per-minute and per-frame pricing compare, what pushes a budget up, and how to get a quote you can rely on.
Short answer: the dedicated video editor cost with us starts at $9.00 per hour, for an editor working in your NLE, your project structure and your conventions. If you buy editing by the project instead, typical US market ranges run $300 – $2,000 per finished social or short-form piece, $2,000 – $15,000 for corporate and branded work, and $15,000+ for campaign and broadcast projects.
Those numbers answer different questions, which is why buyers so often find video pricing confusing. An hourly rate tells you what an editor's time costs. A project range tells you what a finished film typically costs once all that time, plus graphics, sound, color, revisions and licensing, has been added up. A per-minute or per-frame rate sits in between: it prices a defined unit of output. This guide is for marketing leads, founders, producers and in-house video teams trying to decide which model fits their work and how much to set aside for it.
It covers the pricing models and what each one includes, a scorecard of market ranges against our published starting rates, the factors that actually move a video budget, an illustrative worked budget, how to get a quote you can rely on, the warning signs in quotes that look too cheap, and how to budget for editing across a year rather than one project at a time.
The pricing models for video editing and what each includes
Almost every video editing quote you will see is built on one of four models: hourly (or a dedicated editor on a retainer), per minute of finished runtime, per frame for specialist shot work, or a fixed project fee. Each model moves the risk to a different place. With hourly pricing, you carry the risk that the work takes longer than expected. With a fixed project fee, the supplier carries it, and prices accordingly. Per-minute and per-frame pricing tie cost to a measurable unit, which makes them easy to compare as long as you understand what the unit includes.
- Dedicated editor From $9.00 per hour. An editor in your NLE, your project structure, your conventions. Turnaround: start within 48 hours.
- Per minute From $45 per minute. Cut, cleanup, grade and delivery for finished runtime. Turnaround: 48–96 hours.
- Per frame From $1.50 per frame. Rotoscoping and keying priced by the frame, for shots an auto key cannot hold. Turnaround: 24–96 hours.
- Fixed project fee Common in the wider market; the supplier prices in the risk of the unknowns, so read what is excluded.
- What never changes Our rates are starting prices, not guaranteed totals. The final figure depends on footage, deliverables and revisions.
Dedicated editor (hourly)
A dedicated editor is someone who works inside your workflow as though they were on your team. They use your non-linear editor (Premiere Pro, DaVinci Resolve, Final Cut Pro or Avid Media Composer), follow your folder and bin structure, keep your naming conventions, and build up knowledge of your brand, your graphics package and your recurring formats. You pay for time, and you direct how it is spent.
This model suits teams with a steady flow of work: a weekly show, a stream of social cutdowns, a product team shipping demos every sprint, or an agency with more edits than in-house editors. Its strength is continuity. The editor who cut last week's episode already knows the lower thirds, the music library and the client's taste. Its weakness is that hours are only as productive as the direction and the footage going in. Unclear briefs and late feedback burn paid time.
Per minute of finished runtime
Per-minute pricing charges for the length of the finished film. Our per-minute rate covers cut, cleanup, grade and delivery. It works well for projects where the footage is reasonably organized, the structure is clear, and the deliverable is a finished piece rather than an ongoing stream. It is less suitable when the shooting ratio is very high, because a two-minute film cut from twenty hours of footage is a different job from a two-minute film cut from forty minutes, even though both have the same finished runtime.
Per frame for rotoscoping and keying
Some work is not really editing at all. Rotoscoping and keying, for shots an auto key cannot hold (fine hair against a busy background, green screen with spill and motion blur, an object that needs isolating frame by frame), is priced by the frame because the effort scales directly with the number of frames. Our guide to what rotoscoping costs goes deeper into what makes one shot harder than another.
Fixed project fee
Many studios quote a single figure for a whole project. That gives you certainty, but the certainty has a price: the supplier has to allow for footage problems, extra revisions and scope drift they cannot see yet. A fixed fee is only as good as its definition of scope. Read what counts as a revision, which deliverables are included and what happens when the brief changes.
Market ranges against our published starting rates
The scorecard below sets the reviewed US market ranges for project-priced editing next to our own published starting rates. They are not directly interchangeable. The market ranges describe the total cost of a finished project; our rates describe the starting price of a unit of work (an hour, a finished minute or a frame). The point of putting them side by side is to show where each model sits and what each price typically buys.
| Type of work or model | Price | What it typically covers | Turnaround |
|---|---|---|---|
| Social and short-form (US market) | $300 – $2,000 per finished piece | Short runtime, modest footage, template graphics, a handful of aspect ratios | Varies by supplier |
| Corporate and branded (US market) | $2,000 – $15,000 | Multi-camera, custom graphics, proper sound and color, several deliverable versions | Varies by supplier |
| Campaign and broadcast (US market) | $15,000+ | Long-form or broadcast-bound work with full post, licensed music and delivery to spec | Varies by supplier |
| Dedicated editor (our starting rate) | From $9.00 per hour | An editor in your NLE, your project structure, your conventions | Start within 48 hours |
| Per minute (our starting rate) | From $45 per minute | Cut, cleanup, grade and delivery for finished runtime | 48–96 hours |
| Per frame (our starting rate) | From $1.50 per frame | Rotoscoping and keying, for shots an auto key cannot hold | 24–96 hours |
Two things are worth drawing out. First, the market ranges are wide because the work inside each band varies enormously; the factors in the next section explain most of that spread. Second, a starting rate is a floor, not a forecast. A dedicated editor's monthly cost depends on how many hours you book. A per-minute project can have extras for motion graphics or sound repair. The honest way to use any of these figures is as the beginning of a conversation about your specific footage. For a wider view of editing prices beyond the dedicated model, see our guide to how much video editing costs.
What drives the dedicated video editor cost
Whether you pay by the hour, the minute or the project, the same six factors decide how much work there is. With hourly pricing they show up as hours; with project pricing they show up in the quote. Understanding them is the best way to control a budget.
Ratio of raw to finished footage
Twenty hours of footage for a two-minute film is a research job with an edit attached. Before any cutting happens, someone has to watch, log and select from all of it. Shooting ratio drives the edit more than runtime does. A tightly scripted shoot with a handful of takes per setup is quick to assemble; a multi-day documentary shoot with several cameras rolling continuously is not. If you want to reduce editing cost, the cheapest place to do it is on set: shoot to a plan, slate your takes and log as you go.
Number of deliverables
One 16:9 master plus vertical, square, a cutdown and six social clips is ten separate edits, not one. Each aspect ratio needs reframing, and often re-editing, because a composition that works horizontally can lose its subject in a vertical crop. Cutdowns need their own structure, not just a trim. Our guide to aspect ratios and framing for social video explains why reformatting takes real editorial time; planning social cutdowns from a long master is an editorial task in its own right.
Graphics and motion
Lower thirds from a template are quick. Custom animated sequences are a separate discipline with a separate schedule. If your brief includes animated titles, data visualizations, kinetic typography or logo animation, expect them to be scoped separately from the edit, often by a motion designer rather than the editor.
Sound work
A clean two-camera interview is straightforward. Salvaging dialogue recorded next to an air conditioner is not. Sound is where poor production shows most clearly in the edit: room tone, hum, wind, clipping and inconsistent levels between speakers all take time to repair, and some cannot be fully repaired at all. Noisy picture adds to the load too; see our practical guide to video noise reduction for what cleanup can and cannot recover.
Revision rounds
Revision rounds are the single biggest variable. Small changes to a fine cut, such as swapping a take, trimming a pause or fixing a caption, are cheap. Structural changes after the fine cut are not: moving a section, adding a new interview or changing the story can mean redoing sound and color, because both are built on the locked edit. The most effective budget control in video is agreeing structure at the rough cut stage and treating picture lock as a real decision.
Licensing
Music, stock footage and fonts all have license tiers, and the right tier depends on where it runs and for how long. A track licensed for organic social may not cover paid advertising or broadcast. A stock clip licensed for web use may not cover a trade-show screen. Licensing costs sit outside editing rates, and the responsibility for choosing the right tier needs a clear owner.
Myth: A shorter video is always cheaper to edit.
Reality: Finished runtime is only one input. A thirty-second spot cut from hours of footage, delivered in several aspect ratios, with custom motion and licensed music, can take far more work than a ten-minute interview edit from two clean cameras. Shooting ratio, deliverables and revisions usually matter more than length.
How a video editing project runs, and where the time goes
Hourly budgets are easier to plan when you know how the time is spread across a project. A typical edit moves through five stages. The durations below are the planning ranges we work to; the actual time depends on footage volume and how quickly feedback comes back.
| Stage | Typical duration | What happens | What slows it down |
|---|---|---|---|
| Intake and sync | 1–2 days | Media ingested, organized into bins, cameras and audio synced, footage logged | Missing files, no slates, mismatched frame rates, unlabeled cards |
| Rough cut | 3–7 days depending on footage volume | Selects pulled and the story assembled; structure agreed | High shooting ratio, unclear brief, no script or outline |
| Fine cut | 2–5 days | Pacing, trims, B-roll, graphics placement; picture lock | Structural changes, many stakeholders, slow feedback |
| Sound and color | 2–4 days | Dialogue cleanup, mix, music, grade and shot matching | Poor location sound, mixed cameras, changes after lock |
| Deliverables and captions | 1–3 days | Exports, aspect ratio versions, cutdowns, captions, delivery to spec | Many versions, late spec changes, caption corrections |
Adding up the stages gives roughly 9 to 21 days from intake to final delivery, before any extra revision rounds. That total is the sum of the stage ranges, not a promise; overlapping work and fast feedback can shorten it, and a stalled approval can lengthen it. Our guide to how long video editing takes covers the scheduling side in more detail.
Two patterns are visible in the table. The rough cut is the most variable stage because it absorbs the shooting ratio. And the stages after picture lock, sound, color and deliverables, depend on the lock holding. If you reopen the edit after sound and color are done, some of that work has to be redone. Grading has its own pricing logic when it is bought separately; see what video color grading costs.
An illustrative budget, built from our starting rates
The following example is illustrative. The team, the hours and the quantities are invented to show how the arithmetic works; they are not a client story, and the totals are starting-rate figures before any extras such as licensing, custom motion or additional revision rounds.
The scenario
A marketing team publishes a steady stream of social cutdowns and short product videos, and wants an editor working in its Premiere Pro projects with its own templates. It also has one hero film this month, and a single shot in that film where a product needs isolating from a busy background that an auto key cannot hold.
Option A: a dedicated editor for the recurring work
Suppose the team books a dedicated editor for 20 hours a week over 4 weeks. That is 80 hours. At the starting rate of $9.00 per hour, 80 × $9.00 = $720 for the month, as a starting figure. If the team instead booked 40 hours a week for 4 weeks, that would be 160 hours, and 160 × $9.00 = $1,440. The hours are the variable the team controls; the rate is the floor.
Option B: the hero film priced per minute
Suppose the hero film has a finished runtime of 3 minutes. At the starting rate of $45 per minute, 3 × $45 = $135 for cut, cleanup, grade and delivery, again as a starting figure. If the footage for that film is very large relative to the runtime, or the film needs custom animation, the quote will reflect that; per-minute pricing assumes a reasonable shooting ratio.
Option C: the problem shot priced per frame
Suppose the shot that needs rotoscoping runs to 120 frames. At the starting rate of $1.50 per frame, 120 × $1.50 = $180.
Putting it together
If the team took the 80-hour dedicated editor option, priced the hero film per minute and sent the problem shot out per frame, the starting-rate figure for the month would be $720 + $135 + $180 = $1,035. Anything outside those units, such as licensed music, stock footage, fonts or custom motion graphics, would be added on top, and extra revision rounds on the hero film would affect its price. The value of doing the arithmetic this way is that it separates the three kinds of work, so each is bought with the model that suits it rather than forcing everything into one hourly block.
Warning: An illustrative budget like this one is only as reliable as its inputs. If the hero film turns out to have far more raw footage than expected, if the deliverables list grows from one master to six versions, or if the structure changes after the fine cut, the real cost will move. Treat starting rates as the floor of a quote, never as a guaranteed total.
How to get an accurate video editing quote
Most quote surprises come from missing information rather than from bad faith. An editor pricing from a one-line brief has to guess at the shooting ratio, the deliverables and the revisions, and either guesses high to protect themselves or guesses low and adds charges later. The procedure below gives a supplier what they need to price the work properly.
- Share representative footage Send a sample of the actual raw material, not just a finished reference. The editor needs to see camera formats, audio quality and how organized the media is.
- State the total volume Give the total hours of raw footage and the number of cameras and audio sources. This is what determines the shooting ratio.
- List every deliverable Name each master, aspect ratio, cutdown, social clip and caption file, with runtimes and specs. One master and six versions should be quoted as the seven pieces of work they are.
- Define graphics and sound Say whether graphics come from an existing template or need custom motion, and flag any known audio problems such as wind, hum or a noisy room.
- Agree the revision policy Specify how many rounds are included at rough cut and fine cut, and what counts as a structural change after picture lock.
- Assign licensing Decide who sources and pays for music, stock footage and fonts, and where and for how long the finished piece will run.
- Ask for the model that fits For recurring work, ask for a dedicated editor rate; for a single finished film, per minute or a project fee; for isolated shot work, per frame.
If you are still choosing who to work with, our guide to hiring a video editor covers the questions to ask about process, software and communication, and the video editing and production service page sets out how our own work runs.
Red flags in cheap video editing quotes
A low price is not a problem in itself. A low price that is low because the quote leaves out something you will need is. These are the patterns to watch for when comparing quotes.
No mention of revisions
A quote that does not say how many revision rounds are included has not priced them. The first round of feedback then becomes the first invoice surprise. Ask for the revision policy in writing.
One price for "the video" when you need versions
If your brief lists a master plus vertical, square and cutdown versions, and the quote shows a single line for "edit," find out whether the versions are included. Reformatting is editorial work, not an export setting.
Sound and color not mentioned
Some low quotes cover the cut only. Dialogue cleanup, mixing and color grading are then either skipped or billed later. Check that the quote says what happens to sound and color.
Licensing left vague
A quote that includes "music" without naming the license tier may be using a track that is fine for organic social but not for paid advertising or broadcast. That becomes your problem, not the editor's, if the piece is challenged.
No questions about your footage
An editor who quotes without asking about the volume of raw material, the number of cameras or the audio quality is quoting a generic job. That usually means either a padded price or a price that will change once the footage arrives.
Unrealistic turnaround for the scope
If a quote promises a fully graded, mixed, multi-version corporate film far faster than the stages described above allow, ask which stages are being compressed or skipped.
Dedicated editor or project pricing: choosing the model
The choice between hourly and project pricing is less about which is cheaper and more about where your work sits. Consider the pattern of your needs over a quarter, not the next job.
When a dedicated editor makes sense
Choose a dedicated editor when you have a steady, predictable flow of work in consistent formats, when you already have templates and project conventions you want followed, and when you have someone in-house who can direct the editor and give prompt feedback. Continuity is the main benefit: the editor learns your style once and applies it to every piece.
When per-minute or project pricing makes sense
Choose per-minute or project pricing when work comes in occasional larger pieces, when you want a single price to approve, and when you would rather the supplier manage the process end to end. It is also the simpler model when no one in-house has time to direct an editor day to day.
When per-frame pricing makes sense
Choose per-frame pricing for isolated shot problems, such as rotoscoping, keying and cleanup that the editor's usual tools cannot handle, so that a specialist task does not inflate the hourly budget or hold up the main edit. Related shot-repair work, like object removal, often follows the same logic.
Getting full value from a dedicated editor's hours
With hourly pricing, the rate is fixed but the output per hour is not. Two teams paying the same hourly rate can get very different amounts of finished work, depending on how they set the editor up. Most of the difference comes from preparation and feedback, which are entirely in the client's hands.
Hand over a working project, not a folder of files
Give the editor access to a project template with your bin structure, sequence presets, graphics templates, fonts, LUTs and music library already in place. An editor who has to rebuild your lower thirds or hunt for the right logo file is spending paid hours on setup rather than cutting. If you work with shared storage or a cloud workflow, confirm access and permissions before the first booked hour, not during it. Our practical guide to LUTs in post-production explains why handing over the correct color pipeline matters from the first edit.
Write a short brief for every piece
Even for recurring formats, a few lines per edit save time: the purpose of the piece, the target runtime, the platform and aspect ratio, the key message, any must-use shots and the deadline. A brief turns the editor's first pass into something close to what you wanted, which reduces the number of revision rounds, and revision rounds are the single biggest variable in any editing budget.
Consolidate feedback
Feedback from five people arriving in five separate messages is slow to apply and often contradictory. Nominate one person to collect comments, resolve conflicts and send a single set of timecoded notes through a review tool. Ask for structural feedback at the rough cut and detail feedback at the fine cut, so the expensive changes happen before sound and color are built on the edit.
Plan the week, not the day
A dedicated editor is most efficient with a visible queue. If they know what is coming for the next week, they can batch similar tasks, such as reformatting several pieces to vertical at once or captioning a batch of clips together, instead of switching context every hour. Batching reduces wasted time, and it makes the hours you book easier to predict.
Keep the conventions written down
Document naming rules, export settings, caption style, safe areas for each platform and the approval path. That document protects continuity if the editor changes and shortens onboarding for anyone joining later. It is also the fastest way to make sure that an editor working in your conventions stays working in them.
Budgeting for video editing over a year
Buying editing one project at a time makes every decision look urgent and every price look arbitrary. Budgeting over a year lets you match the model to the work and keep costs predictable.
Separate recurring work from one-off projects
List the formats you produce every week or month (social cutdowns, episodes, product demos) and estimate the hours they take. That is the base for a dedicated editor booking. Then list the larger one-off pieces you know are coming, such as a brand film, an event recap or a campaign, and budget for them separately against the market ranges for their type.
Hold a contingency for the variables
Revision rounds, licensing and sound repair are the lines most likely to move. Hold part of the budget back for them rather than spreading the whole amount across planned work. The size of the contingency is a judgment about how settled your approval process is and how reliable your production sound tends to be.
Invest upstream to save downstream
Better shoot planning, slated takes, dedicated audio and a clear script reduce editing hours on every project. So does a settled approval process with one person who can sign off structure at the rough cut. These changes cost little and pay back on every edit.
Review the mix each quarter
Once a quarter, compare what you planned to spend on hourly, per-minute and per-frame work with what you actually spent, and look at where revisions or extra deliverables pushed costs up. Adjust the dedicated editor booking and the project budget for the next quarter accordingly. You can find more pricing and workflow guides in our video editing and production articles.
Verdict A dedicated editor from us starts at $9.00 per hour and suits steady, recurring work in your own workflow. For one-off finished films, compare per-minute pricing from $45 per minute against market project ranges; for problem shots, per-frame pricing from $1.50 per frame keeps specialist work separate. Whatever the model, the shooting ratio, deliverables list and revision policy decide the real total, so put all three in the brief.
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