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3D Design & Development

Camera Projection Mapping: What Actually Works

Projecting a painted or photographed image onto simple 3D geometry from a camera so it can be viewed with limited camera movement.

Imogen Clarke Imaging & 3D Lead 2 min read 23 views
Camera Projection Mapping: What Actually Works

What is at stake

Projection turns a single image into a scene with parallax, used in matte painting and visual effects at a fraction of full 3D cost.

The playbook

  1. Plan camera moves before painting
  2. Build simple geometry that matches the image
  3. Paint extra coverage for revealed areas
  4. Use several projections for bigger moves
  5. Check stretching at the ends of moves

Where it goes wrong

Avoid:

  • Large camera moves on one projection
  • Geometry that does not match the image
  • Visible stretching on edges
  • Projecting low-resolution images
What to do and what to avoid with camera projection mapping, side by side
Good practice against the usual mistakes, from the sources listed below.

The numbers behind it

Published figures for Camera Projection Mapping
MeasureFigure
Projectionan image is mapped from the camera onto geometry
Limitsmoving far from the projection camera reveals stretching
Nukeincludes 3D projection tools for compositing
Blenderthe UV Project modifier can project textures from objects

Getting outside help

When to hand it over: Bring in help when matte paintings must support camera movement.

Where this comes from

The figures and practices above come from the sources listed.

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The work behind this article, and what it costs.

Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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