Unity
Real-time video and cinematic sequences created in Unity, used for games, virtual production and interactive content.
- Price
- From $9.00 per hour
- Free trial
- A 30-second cut from your own footage, no card, no commitment.
What to send us
Unity project files, version, cinematic requirements, assets and target output such as video or interactive sequences.
What you get back
Real-time cinematic sequences created in Unity with Timeline and Cinemachine, rendered as video or prepared for interactive use.
What to check before you sign off
Check frame rate and rendering on the target system. Real-time output depends heavily on hardware, so test where it will actually run.
Part of Hire by Software Skills. How the work runs and what it costs across the family are set out in the video editing & production guide.
Rates and common questions for this work are on the Video Editing & Production page.
How we approach this work
Articles from the journal, written by the people who do this work. More on this subject →
Video Editing Workflow: The Decisions That Matter
Learn the video editing workflow stages that matter, from verified ingest and proxies to rough cut, picture lock, finishing and clean delivery.
Video Editing & ProductionA Practical Guide to Audio Loudness Standards for Video
A phased playbook for hitting audio loudness targets in video: LUFS, true peak, loudness range, and separate masters for broadcast, streaming and social.
Video Editing & ProductionColor Grading, Done Properly
Six common color grading myths, from LUT-first workflows to uncalibrated screens and unchecked SDR versions, and the practice that replaces each one.
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The work that usually sits either side of this one. One team handles all of it, under one brief.
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Try it free: a 30-second cut from your own footage.
No card and no commitment. If the standard is not what you need, you have lost nothing.