Per model
$49.00 per model
Clean topology, correct scale, built for where it is going.
3–10 working days
- Polygon budget agreed first
- UVs and PBR textures
- glTF, FBX, OBJ or USDZ
- Real-world units
Published, not on request
3D rendering is priced per image or per asset, with real-time work quoted per project. Everything below is either a published rate of ours or a US market range — not one of them is a number invented to fill a gap.
$49.00 per model
Clean topology, correct scale, built for where it is going.
3–10 working days
Most chosen
$39.00 per render
Photoreal stills in a managed color pipeline, delivered with passes.
2–7 working days
$11.00 per hour
A modeler or visualizer embedded in your pipeline.
Start within 48 hours
These are typical American market ranges, not our quote for your job — we have not seen your files. They are here so you can tell a reasonable number from an unreasonable one, including when the unreasonable one is ours.
| Type of work | Typical range | What that buys |
|---|---|---|
| Product still | $150 – $900 per image | One model, one lighting setup, a handful of angles, delivered composited. |
| Interior or architectural visual | $800 – $4,000 per image | Full scene build, lighting, materials, entourage and post. |
| Real-time asset or configurator | $2,500 – $30,000+ | Optimized models, material variants, and the web integration to drive them. |
| Phase | Usual duration |
|---|---|
| Reference and blockout | 2–4 days |
| Modeling and texturing | 1–3 weeks depending on complexity |
| Look development | 2–4 days, including the approval gate |
| Rendering | Hours to days, estimated before it starts |
| Composite and delivery | 2–5 days |
The questions that come up on most 3d rendering inquiries.
Send the brief and a couple of sample files. You will get a fixed price rather than an estimate, usually within one business day, and nothing starts until you say yes.