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3D Design & Development

Anti-Aliasing in Real-Time 3D, Done Properly

Techniques that smooth jagged edges in real-time rendering, such as MSAA, FXAA and TAA.

Imogen Clarke Imaging & 3D Lead 2 min read 23 views
Anti-Aliasing in Real-Time 3D, Done Properly

At a glance

  • MSAA samples geometry edges multiple times
  • FXAA a fast post-process filter that can soften detail
  • TAA uses previous frames and can cause ghosting
  • WebGL contexts can request anti-aliasing when created

Why it matters

Why it matters: Jagged edges make 3D look cheap, but each anti-aliasing method trades quality, sharpness and performance differently.

Best practice

  • Choose methods based on platform and style
  • Test motion for ghosting
  • Check fine textures for blurring
  • Offer quality settings where possible
  • Profile performance cost
What to do and what to avoid with anti-aliasing in real-time 3D, side by side
Good practice against the usual mistakes, from the sources listed below.

Common pitfalls

Watch out for:

  • Blurry results from stacked methods
  • Ignoring ghosting on moving objects
  • No anti-aliasing on product viewers
  • Choosing methods without testing

When to call in a specialist

Bottom line Bring in help when real-time visuals look jagged or blurry.

Where this comes from

The figures and practices above come from the sources listed.

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Imogen Clarke

Stills, retouching and real-time 3D. Writes about color management, asset pipelines and getting heavy visual work into a browser.

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